You are not logged in or registered. Please login or register to use the full functionality of this board...
The QB64 Edition
Monopoly, a work in progress... - Printable Version

+- The QB64 Edition (http://www.thejoyfulprogrammer.com/qb64/forum)
+ Thread: Monopoly, a work in progress... (/showthread.php?tid=158)



Monopoly, a work in progress... - easylangs - 07-14-2017 09:18 PM

i think the cheap old-fashioned way is to figure out what the perfect/ideal/optimised thing for the ai to do would be, and then "weight" some or other aspects of that differently to get your other "levels" of difficulty or in this instance, other players.

im no expert on the old-fashioned way to do it, if im making it up im happy to take the credit-- but i think more likely it was common practice. a vague hint to be sure-- hey, i dont write games.