You are not logged in or registered. Please login or register to use the full functionality of this board...
SIGN IN Join Our Community For FREE


Splatter Art with Martin Fractals
09-21-2014, 06:07 AM (This post was last modified: 12-30-2016 03:27 AM by Waltersmind.)
Post: #1
 (Print Post)
Splatter Art with Martin Fractals
Here is a modified version of the Martin Fractals Demo I posted before. This on looks like splatter art.

Here is the code:
Code Snippet: [Select]
DIM SHARED ScreenWidth AS _UNSIGNED INTEGER
DIM SHARED ScreenHeight AS _UNSIGNED INTEGER
DIM SHARED MainWindow AS _UNSIGNED LONG
DIM CenterX AS _FLOAT
DIM CenterY AS _FLOAT
DIM ParamA AS _FLOAT, ParamB AS _FLOAT, ParamC AS _FLOAT
DIM XOld AS _FLOAT, XOld2 AS _FLOAT, YOld AS _FLOAT, YOld2 AS _FLOAT
DIM XNew AS _FLOAT, XNew2 AS _FLOAT, YNew AS _FLOAT, YNew2 AS _FLOAT
DIM Scale AS _FLOAT
DIM CurrentCount AS _FLOAT
DIM CountMax AS _FLOAT
DIM NumPointsPlotted AS _UNSIGNED LONG
DIM PlottedMax AS _UNSIGNED LONG
DIM ColorChange AS _UNSIGNED LONG
DIM ColorChangeMax AS _UNSIGNED LONG
DIM Colr AS _UNSIGNED LONG

ScreenWidth = _DESKTOPWIDTH
ScreenHeight = _DESKTOPHEIGHT

MainWindow = _NEWIMAGE(ScreenWidth, ScreenHeight, 32)
SCREEN MainWindow

_FULLSCREEN
_MOUSEHIDE

CenterX = ScreenWidth / 2
CenterY = ScreenHeight / 2

CountMax = 15
PlottedMax = 5000
ColorChangeMax = 20000

DO

    LINE (0, 0)-(ScreenWidth - 1, ScreenHeight - 1), _RGB(255, 255, 255), BF

    ParamA = RND * 100 - 50
    ParamB = RND * 100 - 50
    ParamC = RND * 100 - 50

    XOld = 0: XOld2 = 0: YOld = 0
    Colr = _RGB(RND * 255, RND * 255, RND * 255)
    ColorChange = 0
    CurrentCount = 0
    NumPointsPlotted = 0
    Scale = 3

    DO

        PlotPoint XOld2 * Scale + CenterX, YOld2 * Scale + CenterY, Colr

        XNew = YOld - SGN(XOld) * SQR(ABS(ParamB * XOld - ParamC))
        YNew = ParamA - XOld

        XNew2 = (YOld2 - SIN(XOld2) * SIN((ParamB * XOld + ParamC))) * 0.999995
        YNew2 = ParamA - XOld2

        XOld2 = XNew2
        YOld2 = YNew2

        XOld = XNew
        YOld = YNew

        NumPointsPlotted = NumPointsPlotted + 1

        IF NumPointsPlotted > PlottedMax THEN
            _LIMIT 60
            CurrentCount = CurrentCount + 0.0125
            NumPointsPlotted = 0
            _DISPLAY
        END IF

        ColorChange = ColorChange + 1

        IF ColorChange > ColorChangeMax THEN
            Colr = _RGB(RND * 255, RND * 255, RND * 255)
            ColorChange = 0
        END IF

        k$ = INKEY$

    LOOP WHILE k$ = "" AND CurrentCount < CountMax

    _DISPLAY

    PointsAcross = 16
    PointsDown = 8
    SectionWidth = ScreenWidth / (PointsAcross + 1)
    SectionHeight = ScreenHeight / (PointsDown + 1)
    MaxSize = SectionWidth * 1.5

    FOR ObjSize = 0 TO MaxSize STEP 2

        _LIMIT 60
        FOR y = SectionHeight TO ScreenHeight - SectionHeight / 2 STEP SectionHeight
            FOR x = SectionWidth TO ScreenWidth - SectionWidth / 2 STEP SectionWidth

                LINE (x - ObjSize, y - ObjSize)-(x + ObjSize, y + ObjSize), _RGBA(255, 255, 255, 32), BF
                IF k$ = CHR$(27) THEN SYSTEM
                k$ = INKEY$
            NEXT
        NEXT

        _DISPLAY
    NEXT

LOOP WHILE k$ <> CHR$(27)

SYSTEM



' *************************************************************************************************
' *                                                                                               *
' *************************************************************************************************
SUB PlotPoint (X AS _FLOAT, y AS _FLOAT, colr AS _UNSIGNED LONG)

Red = _RED32(colr)
Green = _GREEN32(colr)
Blue = _BLUE32(colr)
MaxI = 1
MaxRndSize = RND * 16

FOR i2 = 0 TO 5

    x1 = X + ((RND * MaxRndSize) - (MaxRndSize / 2))
    y1 = y + ((RND * MaxRndSize) - (MaxRndSize / 2))

    iMul = MaxI * (RND * 3)
    NewColr& = _RGBA(Red, Green, Blue, 8)

    LINE (INT(.5 + x1) - iMul, INT(.5 + y1) - iMul)-(INT(.5 + x1) + iMul, INT(.5 + y1) + iMul), NewColr&, BF

NEXT

END SUB


HERE ARE SOME SCREENSHOTS:


           
           
           


My goal is to bring joy, excitement, fun and education to all computer programming hobbyists, tinkerers, and amateurs. I also enjoy helping and working with those who aspire at becoming masters of their craft.
Find all posts by this user
Like Post
10-09-2014, 01:46 PM
Post: #2
 (Print Post)
RE: Splatter Art with Martin Fractals
Looks Great Walter...

It looks like the Floor after I have come back from a Night on the Beer! Smile

I am sure there is some Complex Math going on there to make all that Work!



Anthony.
Find all posts by this user
Like Post
10-09-2014, 03:18 PM
Post: #3
 (Print Post)
RE: Splatter Art with Martin Fractals
Anthony,

There really isn't any complex math being used in this project. Here is the math behind it:


Code Snippet: [Select]
        PlotPoint XOld2 * Scale + CenterX, YOld2 * Scale + CenterY, Colr

        XNew = YOld - SGN(XOld) * SQR(ABS(ParamB * XOld - ParamC))
        YNew = ParamA - XOld

        XNew2 = (YOld2 - SIN(XOld2) * SIN((ParamB * XOld + ParamC))) * 0.999995
        YNew2 = ParamA - XOld2

        XOld2 = XNew2
        YOld2 = YNew2

        XOld = XNew
        YOld = YNew


There are some multiplications, Additions, subtractions, a SQR(), a SGN(), and two SIN() functions.

If you think that is cool, check out the other fractal demo I posted. It is identical except with some minor changes in the algorithm.


Walter Whitman
The Joyful Programmer

My goal is to bring joy, excitement, fun and education to all computer programming hobbyists, tinkerers, and amateurs. I also enjoy helping and working with those who aspire at becoming masters of their craft.
Find all posts by this user
Like Post



Forum Jump:


User(s) browsing this thread: 1 Guest(s)




QB64 Member Project - Splatter
QB64 Member Project - Isolation
QB64 Member Project - Rubix's Magic
QB64 Member Project - Point Blank
QB64 Member Project - Inside Moves
QB64 Member Project - OpenGL Triangles
QB64 Member Project - Color Triangles
QB64 Member Project - Dreamy Clock
QB64 Member Project - Kings Valley verion one
QB64 Member Project - Martin Fractals version four
QB64 Member Project - Kobolts Monopoly
QB64 Member Project - Red Scrolling LED Sign
QB64 Member Project - Input
QB64 Member Project - Spinning Color Wheel
QB64 Member Project - Touche
QB64 Member Project - Pivet version one
QB64 Member Project - 9 Board
QB64 Member Project - Martin Fractals version one
QB64 Member Project - Othello
QB64 Member Project - STxAxTIC 3D World
QB64 Member Project - Domain
QB64 Member Project - Quarto
QB64 Member Project - Rotating Background
QB64 Member Project - Kings Vallery version two
QB64 Member Project - Amazon
QB64 Member Project - Color Rotating Text
QB64 Member Project - Martin Fractals version two
QB64 Member Project - Martin Fractals version three
QB64 Member Project - Kings Court
QB64 Member Project - Full Color LED Sign
QB64 Member Project - Dakapo
QB64 Member Project - MAPTRIANGLE
QB64 Member Project - ARB Checkers
QB64 Member Project - Sabotage
QB64 Member Project - Foursight
QB64 Member Project - Pivot version two
QB64 Member Project - Basic Dithering
QB64 Member Project - Swirl
QB64 Member Project - Line Thickness
QB64 Member Project - Blokus
QB64 Member Project - Connect Four
QB64 Member Project - Bowditch curve
QB64 Member Project - RGB Color Wheel
QB64 Member Project - Qubic
QB64 Member Project - Exit
QB64 Member Project - Algeria Weather
QB64 Member Project - Overboard
QB64 Member Project - Spiro Roses
QB64 Member Project - Score 4