You are not logged in or registered. Please login or register to use the full functionality of this board...
SIGN IN Join Our Community For FREE


King's Valley Labyrinth Board Game in QB64
04-18-2015, 01:10 AM (This post was last modified: 04-18-2015 01:29 PM by Donald Foster.)
Post: #1
 (Print Post)
King's Valley Labyrinth Board Game in QB64
Hello Everyone,

I have assembled 2 board games into 1 game that shares the same rules. First, King's Valley was introduced in 2006, has a 5X5 game board, 1 King piece and 4 Soldier pieces. King's Valley Labyrinth (2014) is an extension of King's Valley with a larger 7X7 and redesigned board, 6 Soldiers and with 4 Pillars added to the board.

The object is to be the first player to move their King piece to the center of the board.

All pieces move up, down, right, left and diagonally until reaching the edge of the board, other pieces, or pillars, without stopping mid travel. Only the King is allowed to land in the center of the board. The Pillars acts as blocks to limit piece movement. The 2 player's Kings are 2 different shapes, but I was not happy with one of the shapes I tried to make. So I made both kings the same shape but different colors.

Controls: use ARROW KEYS to move the Cursor, ENTER to choose a Piece or Location and BACKSPACE to select a different Piece.

I have included a copy of the Rules.

Hope you enjoy playing.

Donald

https://youtu.be/y9o_ydV63Ho


Attached File(s) Image(s)
                       

.docx  King's Valley Labyrinth Board Game.docx (Size: 395.36 KB / Downloads: 79)
.bas  King's Valley.bas (Size: 15.05 KB / Downloads: 44)
Find all posts by this user
Like Post
05-26-2015, 03:21 AM
Post: #2
 (Print Post)
RE: King's Valley Labyrinth Board Game in QB64
Donald,

Now this is a game with a twist. I love it. I need to read the rules to get more familiar with it, but I did manage to get the hang of it fairly quickly.

Thanks for sharing another piece of art.


Walter Whitman
The Joyful Programmer
a.k.a: Waltersmind
Please visit my website at: http://www.TheJoyfulProgrammer.com
Please subscribe to my YouTube Channel at: https://www.youtube.com/channel/UCkkN3_B...c9a1MoUr1A
Please visit me at FaceBook: https://www.facebook.com/thejoyfulprogrammer
Please follow me at Twitter: https://twitter.com/TheJoyfulProg
Please follow me at Google+: https://plus.google.com/+Thejoyfulprogrammer/posts
Please Visit me on Pinterest: https://www.pinterest.com/waltersmind/
Please Visit me on LinkedIn: https://www.linkedin.com/pub/walter-whitman/18/8b4/832

My goal is to bring joy, excitement, fun and education to all computer programming hobbyists, tinkerers, and amateurs. I also enjoy helping and working with those who aspire at becoming masters of their craft.
Find all posts by this user
Like Post
05-26-2015, 12:23 PM
Post: #3
 (Print Post)
RE: King's Valley Labyrinth Board Game in QB64
I like how the game designer rethought the game and found a way to improve it and developed an extension of it. Mitsuo Yamamoto is a Japanese game designer who uses ceramic tiles for board and pieces. His company is Logy Games. This just 1 of many game he's designed that I want to make.

Donald
Find all posts by this user
Like Post



Forum Jump:


User(s) browsing this thread: 1 Guest(s)




QB64 Member Project - Domain
QB64 Member Project - Swirl
QB64 Member Project - Martin Fractals version two
QB64 Member Project - Algeria Weather
QB64 Member Project - Pivet version one
QB64 Member Project - Amazon
QB64 Member Project - Quarto
QB64 Member Project - Sabotage
QB64 Member Project - 9 Board
QB64 Member Project - Bowditch curve
QB64 Member Project - Kobolts Monopoly
QB64 Member Project - Qubic
QB64 Member Project - Score 4
QB64 Member Project - Color Triangles
QB64 Member Project - MAPTRIANGLE
QB64 Member Project - Spinning Color Wheel
QB64 Member Project - Exit
QB64 Member Project - Blokus
QB64 Member Project - Line Thickness
QB64 Member Project - Overboard
QB64 Member Project - Kings Valley verion one
QB64 Member Project - Connect Four
QB64 Member Project - Full Color LED Sign
QB64 Member Project - RGB Color Wheel
QB64 Member Project - Inside Moves
QB64 Member Project - Point Blank
QB64 Member Project - STxAxTIC 3D World
QB64 Member Project - Isolation
QB64 Member Project - Splatter
QB64 Member Project - Kings Court
QB64 Member Project - Kings Vallery version two
QB64 Member Project - Rubix's Magic
QB64 Member Project - Martin Fractals version three
QB64 Member Project - ARB Checkers
QB64 Member Project - OpenGL Triangles
QB64 Member Project - Color Rotating Text
QB64 Member Project - Input
QB64 Member Project - Spiro Roses
QB64 Member Project - Dakapo
QB64 Member Project - Touche
QB64 Member Project - Martin Fractals version one
QB64 Member Project - Martin Fractals version four
QB64 Member Project - Dreamy Clock
QB64 Member Project - Pivot version two
QB64 Member Project - Red Scrolling LED Sign
QB64 Member Project - Basic Dithering
QB64 Member Project - Othello
QB64 Member Project - Rotating Background
QB64 Member Project - Foursight