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Program Conversion
07-14-2017, 11:15 AM
Post: #11
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RE: Program Conversion
The version that I wrote was done with sdlbasic on my Linux box. The inspiration came from the old David Ahl listing and a text version for basic256. It's playable to completion but could use a LOT of polish... It's been 'gathering dust' since 2014...

There are a few bugs, but nothing that will cause a crash, just an anomaly or two... For example: When moving from one sector to another it is possible to fly through a star, planet or even a enemy ship.... lol  Another possible problem: Some of the sound files are mp3's. Unfortunately, mp3's will only play using the Linux version of sdlbasic. I also have converted sound files as well. (wav and ogg)

I will did up the program and post a link to it... It's after 1am and I'm running on fumes... Have to be up at 5:30am... I will post later today (15 July).

J

May your journey be free of incident.

Live long and prosper.
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07-14-2017, 12:11 PM (This post was last modified: 07-16-2017 07:13 PM by bplus.)
Post: #12
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RE: Program Conversion
Hi Johnno,

I found my SdlBasic copy under the name "Prototype", I am not sure the sound works but the screens are fine!

I'd offer my copy in zip but I don't remember if you gave me this privately or as public post, so I will post only with your permission or you can't find your own copy.

BTW, I just tried the HEL command and realized I could get Help screens with it, ha! HEL I thought maybe back then, Jan 2016, HEL was for Helm controls... any way I don't remember seeing screens like this:

Edit: It wasn't 2014, it was 2016, Jan 2016.




Update: 2017-07-16 removed screen shot (too wide)

B += _
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07-16-2017, 07:18 PM
Post: #13
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RE: Program Conversion
Hi Johnno,

Any luck with your sound questions?

The Helicopter Rescue Demo has some nice sound effects, maybe you could check that out.

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07-17-2017, 02:35 AM
Post: #14
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RE: Program Conversion
Hi Mark,

The original Prototype was written in 2014. You are obviously using the latest version...

If you want to tinker with it, be my guest. Any and all improvements made will be appropriately accredited of course... lol

Yeah, HEL, was supposed to be the abbreviation for HELM - curious - why is the word 'abbreviation' such a long word? lol

Hmm... Helicopter Rescue. Never got it to run. Everything placed in its own folder. Nothing edited. No instructions. Jumped into the Broncode directory. Two files: Main and Menu. Ran Main.bas Unhandled error #53 (line 62 - In main module - File not found). Exit program. Ran Menu.bas - (unhandled error #53) Line 79 (in main module) - file not found. As I stated earlier, the heli.7z file was decompressed to its own folder and nothing was edited. I do not know if it was me or the game...

I did notice (in Main.bas) that all the filenames implied that they (the files) resided in the same directory as 'main.bas'. This is not the case. The files reside in the parent directory 'broncode'. I will attempt to change them all and try again. I suspect the same for menu.bas. I will let you know how I go.... Got to get some dishes washed and put the laundry away first... otherwise I'm toast... lol

J

ps: Permission granted - game on.

May your journey be free of incident.

Live long and prosper.
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07-17-2017, 04:16 AM
Post: #15
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RE: Program Conversion
I am running the Windows version of QB64 via wine... The Linux version, like most Linux programs, is 'very' particular when it come to case sensitive files... lol

Ok. All the "file not found" errors have gone away. Inserted the full path to each file reference in both main and menu. That menu is quite impressive!

I need instructions on how to use this thing....

Ran the main program - just for giggles, and after a tweak or two, the screen popped up and was instructed to follow waypoints. This is pretty cool. Absolutely hopeless at flying a chopper - Oooo. I have a swish Joystick... I wonder...
Anyway, slight problem exiting (esc) the program. It was looking for the 'menu.exe'. Modified the path and all seems to be working... Cool

I'm a little hesitant to try this using the Linux version, but I will give it another try - now that I have an idea where the problems were - and then report back... fingers crossed... lol

J

May your journey be free of incident.

Live long and prosper.
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07-17-2017, 05:17 AM
Post: #16
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RE: Program Conversion
macs are case sensitive as well. (and the same for android i believe.)

i understand the preference for not being case sensitive, but the linux version of qb64 should generally be fine except for the filenames. a couple features are missing (unless thats changed since i checked) but theyre unlikely to affect your program.
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07-17-2017, 07:39 AM
Post: #17
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RE: Program Conversion
Hi Johnno,

I feel funny posting a zip to your program.
A. Because it's your baby
B. It's SdlBasic which might be less popular here than SmallBASIC
So unless you have lost track of your files... it's your baby.

You got the Helicopter game working?
(I was just pointing to the Demo that seemed to work right out of the box.)
Kudos!
But did you get any hints about using sound?

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07-17-2017, 08:09 AM
Post: #18
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RE: Program Conversion
A few tweaks to filename paths, and the executables in the main and menu programs, and the program is running just fine. Still can't fly a chopper for nuts... lol

J

May your journey be free of incident.

Live long and prosper.
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