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BASIC for Non-English Speakers?
08-23-2017, 05:27 PM (This post was last modified: 08-23-2017 05:31 PM by MansterSoft.)
Post: #11
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RE: BASIC for Non-English Speakers?
Quote:
My passion has always been creating 2D video games and graphic demos, and I have tons of books on game development, game physics, story telling, and the list goes on and on. To be honest, over the past couple of years I thought about getting into Indie game development, but I felt I wasn't good enough, or I always had other things to do.

However, if you ever have any questions in that area, please feel free to ask. Also, not only are there a ton of great games on here with source code, but there are tons of graphical demos as well to learn from. 

I can see that I, and the other members on this forum have inspired you a little, which is great! However, just in the short time you have been here, you have inspired in more ways then you can image. I never thought I could post games written in QB64 on GameJolt so people can play, nor did I realize the potential that site could bring to me and this community. Plus, it is exciting to see someone else creating their own text adventure games in BASIC (QB64), and that David Taylor and I are not the only ones.

As I mentioned before, you should look at the zombie adventure (text adventure) game that David Taylor and I worked, as well as his many other text adventure games.


Walter Whitman
The Joyful Programmer
Yes, I still have to check out the zombie adventure game. I know I'd seen that youtube vid of it floating around around a year or so ago, but I never sat down and played it.

And yes, Game Jolt is a great place. I was lucky enough to get one of my games "Oatboy vs. Slime Mold" featured on the front page, so they definitely don't care what platform you code on. Their goal is to showcase every type of game imaginable. There's also SO MUCH CRAP on that website, since there are tons of children who barely know how to write "Hello World" making fan games using Game Maker, Unity, and RPG Maker; so you or anyone on this site should feel welcome posting on Game Jolt. Plus they share the ad revenue with you. I've made a whopping three dollars.

And I'll definitely have questions. I've made a lot of games, and I don't ever intend on breaking into non-ascii graphics, but if you take a look at my source code for Run-N-Jump-N-Jump-N-Run and compare it to Tautegory's ascii puzzle games, you'll see that I have a lot to learn.
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08-23-2017, 08:33 PM
Post: #12
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RE: BASIC for Non-English Speakers?
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I don't ever intend on breaking into non-ascii graphics

to me this is very funny, only because i thought you were the author of that badass robot game.

graphics got me into computers, in the mid 80s. and then i found ascii art, which i like at least as much. one my first little "programming languages" was to make it easier to animate ascii art. and of course: http://i.imgur.com/rCyXZoa.png
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